

A survival horror game where you pick between private eye Edward Carnby or Emily Hartwood to investigate a suspicious suicide in a 1920s Louisiana mansion. You'll navigate pre-rendered backgrounds with 3D character models, fighting or dodging threats using pistols, rifles, swords, and melee attacks. Many enemies require puzzle solutions rather than brute force—some can't be killed at all, others only with specific weapons. The mansion's layout and fixed camera angles force careful movement through haunted rooms. Combat is clunky by design; conserving ammo and choosing when to fight matters more than reflexes. Expect environmental puzzles that gate progress and a focus on atmosphere over action. It's deliberate, methodical horror for players who don't mind wrestling with early 3D controls.





