

Third-person mech combat built around a tournament ladder. You're a Raven—a mercenary pilot—climbing an arena of ranked opponents, each match unlocking the next tier. Between fights, you swap out parts: generators, boosters, weapon arms, leg assemblies. Performance tweaks matter—weight affects speed, energy drain limits weapon uptime. Story's there but sparse: mission briefs hint at corporate warfare in Isaac City and a revenge thread involving a pilot called Hustler One. Most of your time goes into loadout decisions and duels. Matches end fast if you misjudge your build. The game doubled down on competitive structure over narrative, making the arena ranking the main hook. If you want granular mech tuning and direct PvP-style progression against AI, this delivers.





