

As Dusk Falls
Point-and-click drama where your choices steer two families through 30 years of fallout from a single robbery. It's 1998 in a small Arizona town when a heist goes sideways, kicking off decades of consequences. You control multiple characters across pivotal moments, deciding who betrays whom, who sacrifices what, and how relationships fracture or hold. The story splits into two books, each focused on different time periods and decisions that ripple forward. Choices aren't binary good/bad—they're messy trade-offs that reshape character arcs and family dynamics. The art style uses painted stills rather than full animation, giving scenes a graphic novel feel. If you like narrative games where decisions genuinely alter outcomes and character relationships evolve based on your input, this delivers that without combat or puzzles to distract from the branching drama.





