RPG where you play Meruru, a princess learning alchemy while developing her small kingdom. The third Arland game centers on crafting items through alchemy, then using those creations in turn-based fights. Combat lets Meruru and her party chain attacks together, with synthesized potions and bombs playing a tactical role. Between battles, you'll gather materials, fulfill requests from townspeople, and work toward kingdom expansion goals on a time limit. The alchemy system requires experimenting with ingredient combinations to produce better gear and consumables. Character relationships develop through events as you recruit allies. If you're fine with time management pressure and crafting loops taking priority over dungeon crawling, this delivers on both fronts.







