

Point-and-click adventure where you play Ten, a descendant of Atlantis's original hero, traveling through mythological realms to prevent cosmic imbalance. A Tibetan shaman reveals your destiny: gather fragments of a mystical road by jumping into different bodies across time. You'll become Tepec in the Yucatán, venturing to the land of the dead to wake a feathered serpent god. Then Felim, an Irish monk helping mythic characters escape their own legend. Then a Chinese bureaucrat consulting immortal exorcists in the underworld. Each location is self-contained with its own puzzles and can be tackled in any order. Between chapters you return to a mountain ship serving as home base. Solve the riddles in all three realms to unlock Shambhala, then descend to sunken Atlantis for the final confrontation. It's mythology-hopping with node-based exploration and inventory puzzles.



