

Isometric RPG built on Advanced Dungeons & Dragons 2nd edition rules. You create a character—choosing from six core classes plus multiclass options, alignment on two axes, weapon proficiencies—then recruit up to five companions to explore the Sword Coast. The story centers on an iron shortage destabilizing the region while assassins hunt you for reasons tied to your mysterious parentage. Combat plays out in real-time-with-pause: position your party, issue commands, unpause, watch actions resolve, then pause again to adapt. Terrain and formation matter. Between fights you'll navigate towns, wilderness zones, and dungeons, tackling side quests that branch off the main investigation. Character progression follows AD&D leveling: fighters gain THAC0, mages memorize spells per rest cycle, thieves distribute skill points. The Infinity Engine renders everything from a fixed isometric view. Expect dense dialogue trees and a campaign that assumes familiarity with D&D's crunchier mechanics.





