

A point-and-click adventure where you solve puzzles to navigate Union City, a fortified mega-city run by AI surveillance. You play Robert Foster, tracking a kidnapped child from desert wastelands into this supposedly utopian sprawl. The cyberpunk setting hides contradictions you'll expose through environmental manipulation—rewiring systems, altering NPC behavior, subverting the city's logic to progress. Puzzles tie directly to story beats rather than existing as arbitrary gates. Dialogue leans darkly comic. The world reacts to your tampering in ways that open new routes or complicate existing ones. It's a narrative-driven game built on observing how authoritarian infrastructure works, then breaking it cleverly. Suits players who want story and problem-solving in equal measure, not reflex challenges.





