

God game meets city-builder with RTS combat. You're a deity whose power scales with your follower count—lose believers, lose influence. Your avatar is a giant creature (ape, lion, wolf, tiger, cow, or turtle) that develops its own moral alignment based on how you treat it: reward kindness, get a benevolent beast; punish failures, breed a terror. Build cities to attract worshipers, then expand through either diplomatic conversion or military conquest. The campaign has you rebuilding from refugee scraps after an Aztec invasion wipes out a Greek settlement, then taking on Norse and Japanese civilizations. Creature training is hands-on—it learns by watching you and responding to discipline. Combat units are directly controllable, unlike the original's hands-off approach. Your moral choices shape both your creature's appearance and your civilization's architecture.





