

Card-based dungeon crawler starring a pig protagonist navigating procedurally generated floors. You draw from a deck to move, attack, and use items—each card represents an action, so hand management dictates survival. Enemies telegraph their moves, letting you plan sequences of attacks and dodges within your available cards. Boss encounters punctuate runs with multi-phase fights requiring specific counter-strategies. Between attempts, you unlock new card types and passive abilities that modify future decks. The aesthetic leans cartoonish, with anthropomorphic animals populating the dungeons. Runs are short enough for quick sessions but deep enough to reward careful play. Suits players who like tactical card play without sprawling deckbuilding between every fight.





