

A puzzle game built around deduction and contradiction. You're investigating murders across London, working through witness statements that don't align and alibis full of holes. The core loop: gather testimony, spot inconsistencies, use logic to eliminate suspects until the guilty party emerges. Everyone you question has reason to lie, so you're cross-referencing claims against evidence and timelines. It's presented in a noir aesthetic but skips the grit for a lighter tone—think detective work without the violence or heavy atmosphere. The challenge comes from untangling webs of conflicting information rather than action or reflexes. If you enjoy games where careful reading and pattern-matching matter more than quick decisions, this delivers that without filler.





