

Turn-based RPG where you manipulate time across past, present, and future simultaneously. You're Crisbell, a Time Mage racing to stop the Time Empress from destroying Crystallis and four neighboring kingdoms. Combat revolves around temporal tactics: age enemies backward to weaken them, fast-forward a poisoned foe to let damage compound, or sync attacks across timelines. The screen splits to show all three time periods at once during battles and exploration. Story branches based on decisions that ripple forward—help or ignore a shopkeeper now, see their fate change decades later in real time. You'll recruit allies with distinct abilities that combo with your time powers. If you like RPGs built around a single clever hook rather than scope, this leans hard into its gimmick.





