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About
Third-person action game where you're a photojournalist trapped in a zombie-infested shopping mall for 72 hours. The hook: nearly every object becomes a weapon. Grab a lawnmower, a potted plant, a bench—if it's in a store, you can swing it at the undead. Combat's improvisational and absurd by design. You're also racing a timer, juggling survivor escort missions and story objectives before your helicopter extraction arrives. The mall layout stays consistent, so you learn shortcuts and item spawns across multiple playthroughs. Expect crowd-control chaos more than precision fighting. Appeals to players who like sandbox experimentation and don't mind replaying sections to optimize routes.
Developer
QLOC
Publisher
Capcom
Release
Aug 8, 2006
Modes
Screenshots
Videos
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Activity
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Frequently Asked Questions
Stats
Popularity
1/100
player activity index
IGDB Votes
212 ratings
IGDB audience votes, not Trugamer reviews
IGDB Rating
75/100
IGDB audience score
Critic Score
82/100
critic aggregate
Time to Beat
~16h
main story estimate
Related Games
PARTNERSHIP
IGDB - Internet Games Database
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