

First-person shooter where you're stuck repeating the same day on an island until you assassinate eight targets before midnight. You play Colt, who needs to learn Blackreef's routines—when guards patrol, where targets move, which weapons spawn where—then chain kills efficiently across four time-of-day periods. Death resets the loop, but you keep knowledge. Another player (or AI) can invade as Julianna, an assassin trying to stop you and preserve the cycle. Loadouts carry between loops if you infuse them with a resource called Residuum. Maps are dense with alternate routes: rooftops, tunnels, hackable turrets. You'll experiment with kill orders since murdering Target A at noon might lock you out of reaching Target B at dusk. Suits players who like puzzle-solving layered into action, not just shooting galleries.





