

Resource management sim where you play as an AI overlord running a human battery farm. You cycle workers through stations—generating power, growing food, making batteries—while monitoring their hunger and fatigue bars. Let them collapse and you're tossing corpses into the Bioreactor for emergency fuel. Each run follows a roguelite structure: unlock new tech, attempt different strategies, die, start over with some progress carried forward. The tone leans dark comedy, leaning into the absurdity of optimizing human suffering. You're balancing production chains against worker mortality, deciding when to sacrifice the weak for short-term gains. Runs are quick, systems are straightforward, and the UI doesn't pretend you're doing anything noble. If you've ever wanted to min-max a dystopia without the game wagging its finger at you, this delivers that specific itch.





