

A dialogue-heavy RPG where you play an amnesiac detective solving a murder in the city of Revachol. Instead of combat, progression happens through conversations and skill checks—your character's 24 attributes manifest as internal voices that comment on situations, argue with each other, and suggest wildly different approaches to problems. One voice might urge empathy while another pushes paranoid conspiracy theories. The case unfolds through interrogations, evidence gathering, and choices shaped by which skills you've developed. Themes of political ideology, personal failure, and identity run throughout. If you want stats-driven roleplay without swords or guns, and don't mind reading a lot of text, this delivers something genuinely different.





