

Real-time strategy where you pick one of three warring Houses competing for control of a desert planet's sole resource: Spice. Harvesters collect Spice from sand, refineries convert it to credits, and you spend those on buildings and military units. Stone terrain is for construction; sand holds Spice but also attracts giant sandworms that devour anything in their path. Early missions set credit quotas. Later ones demand total enemy annihilation. As you progress, tech unlocks—repair bays, turrets, tanks, ground troops. Each House gets one signature unit and a palace superweapon once you've upgraded enough. Stone placement matters since you can't build on sand, and sandworm routes force tactical harvester pathing. Matches the Dune setting loosely but focuses on resource extraction and base-building over plot. Good fit if you want streamlined RTS fundamentals without excessive unit micro.





