

An incremental shooter built around a revenge-driven turd bouncing through levels to coat everything in fecal matter. You fire poop projectiles that ricochet off surfaces, racking up points with each bounce. As you progress, you upgrade your ammunition's properties—size, spread, explosive yield—unlocking multi-shot patterns and area-of-effect blasts. The core loop: shoot, watch projectiles ping around the screen, collect points, spend them on upgrades, repeat with bigger payloads. It's deliberately absurd, leaning into scatological chaos rather than subtlety. Progression hinges on optimizing bounce angles and managing upgrade paths to maximize coverage per volley. If you want a low-stakes clicker with bathroom humor and escalating firepower, this delivers exactly that premise without pretense.





