

Florence is an interactive narrative told through wordless mini-games that chart a relationship from first meeting to its end. You experience Florence Yeoh's romance with Krish, a cellist, by completing small mechanical tasks: assembling speech bubbles during early conversations, brushing teeth in tandem as routines merge, physically moving belongings during a breakup. Each chapter uses a different interaction to convey an emotional beat—arguments fragment dialogue into jagged pieces you struggle to fit together, while comfortable silences require no input at all. The story spans roughly 30 minutes and covers the full arc of a first serious relationship: infatuation, cohabitation, creative friction, separation. It's structured like a graphic novel, with minimal text and expressive illustrations doing most of the storytelling. If you want a short, reflective piece about young adult relationships rather than a traditional game with fail states, this delivers that in under an hour.





