

Action-brawler where you play as Godzilla rampaging through 20+ stages of destructible Japanese cities. Core loop: smash buildings and military hardware to absorb G-Energy, which grows your kaiju from starter size to 100 meters tall—bigger means stronger attacks and more durability. Fight other giant monsters drawn to the same energy you're hunting. Three modes: Mission (objective-based destruction), Diorama (sandbox wrecking), and King of Monsters (campaign with mech boss fights). Set 60 years after Godzilla's 1954 appearance, when humanity's energy infrastructure accidentally wakes him again. Expect third-person stomping with simple combat—claw swipes, tail whips, atomic breath—against both military forces and rival kaiju. Growth system ties directly to how much you demolish per level.





