

A first-person exploration game set in 1995. You play Katie, returning from a year abroad to find your family's new house empty except for a note from your younger sister Sam. No combat, no puzzles to gate progress—just you, an unlocked mansion, and the freedom to open every drawer, pick up every object, and read every scrap of paper. The story unfolds through what's been left behind: journals, postcards, cassette tapes, ticket stubs. You're piecing together where your parents went and why Sam left by examining the physical debris of their lives. The house itself is the game. If you've ever snooped through someone's belongings to understand them better, that's the core loop here. Works best if you're patient with environmental storytelling and don't need external stakes.





