

Space RTS where you command fleets in full 3D—up, down, around massive derelicts and through asteroid fields. You're maneuvering destroyers and strike craft across three dimensions, not just a flat plane. The maps feature enormous ancient structures called megaliths that you use as cover or choke points for ambushes. Send fighters into trench runs along fortress surfaces while capital ships hang back. Environmental hazards like particle storms force repositioning mid-battle. It's less about unit spam, more about using vertical space and terrain to outflank opponents. The campaign continues a long-running sci-fi storyline, but each mission is really a spatial puzzle: how do you approach when enemies can come from any angle and debris blocks sightlines? Best for players who like thinking in three axes instead of two.





