

First-person psychological horror where you're trapped in a shifting building that mirrors fragmented memories. You explore environments tied to different victims of an experimental chemical, solving environmental puzzles and confronting boss encounters unique to each area. The building itself warps around you—mannequins animate, corridors rearrange, hallucinations interrupt exploration. Gameplay alternates between puzzle-solving (physics-based, logic gates, timed sequences) and scripted horror confrontations rather than constant combat. You're accompanied by a cat named Tonia who provides light navigation cues. Each victim's story unfolds through their distorted mental space, which you traverse to piece together what happened. Original soundtrack shifts per area. Expect disorientation over jump scares—the game leans into surreal imagery and spatial confusion. Works if you want horror that prioritizes atmosphere and puzzle mechanics over action.





