

Third-person action game where you play Delsin Rowe, a graffiti artist who discovers he can copy other superhumans' abilities on contact. Set in a martial-law Seattle controlled by the Department of Unified Protection, which hunts down powered individuals called Conduits. You'll absorb smoke, neon, and other elemental powers from Conduits you encounter, using each power set's distinct combat style against DUP forces. The story branches based on moral choices—redeem or exploit the Conduits you meet, which affects both your abilities and how Seattle's citizens react to you. Your brother Reggie, the local sheriff, tags along to keep you in check. Combat emphasizes mobility and switching between absorbed power sets. The stakes: your tribe back home is dying from concrete shards embedded by the DUP's director, and only her powers can save them.





