

Squad-based shooter built around Kane, an ex-mercenary convicted of manslaughter, and Lynch, an unstable criminal he's forced to work with. The setup: Kane's former crew—a gang called The 7—kidnaps his wife and daughter, giving him three weeks to recover stolen money or they die. You command a small team through urban firefights and heists, switching between cover-based shooting and coordinating AI squadmates. Lynch's mental instability plays into missions, though how deeply depends on the scenario. Levels move from bank jobs to nightclub shootouts, emphasizing close-quarters chaos over tactical precision. The partnership is hostile by design—these aren't friends covering each other's backs. If you want a shooter where the protagonists distrust each other as much as the enemies, and morally gray choices drive the plot, this leans into that discomfort.





