

Killer Frequency
You're a radio DJ hosting a late-night talk show in 1987 when a killer starts targeting callers. The game unfolds in real-time as people phone in for help, and you respond by searching your studio for clues, consulting reference materials, and giving advice that directly affects whether they survive. Mechanics center on problem-solving under pressure: you'll flip through phonebooks, play specific records as signals, and piece together the killer's identity from scattered information. Callers describe their situations, you make choices about what to tell them, and those decisions branch the story toward different outcomes. The entire game takes place from your DJ booth perspective, with no combat or traditional movement. It's structured like a single radio shift where each call escalates the danger. Works for players who enjoy detective work and consequence-driven narratives without action sequences.





