

Point-and-click detective game set in New Bretagne, a 19th-century port city mixing industrial progress with class divides and crime. You're Miles Fordham, a former cop now working private cases while haunted by his dead partner's voice—literally. Each investigation involves gathering evidence, questioning suspects, and drawing conclusions without hand-holding quest markers. The game doesn't punish wrong deductions; you can fail cases or accuse the wrong person, and the story continues. Pixel art with a muted steampunk aesthetic (gas lamps, factories, no brass goggles). Five cases form the campaign, each tied to Miles's search for whoever killed his partner. No inventory puzzles—this leans investigation over adventure-game logic chains. Suits players wanting detective work that respects their intelligence and accepts messy outcomes.





