

Last Word is a narrative puzzle game built around a single mechanic: conversations where speaking last grants control. You're Whitty Gawship, a photographer at an upscale gathering hosted by Professor Chet Chatters. The guests are practiced talkers constantly maneuvering for conversational dominance. Things turn when the professor reveals he's rigged the house with a one-way intercom, letting him drop the final word in every exchange—effectively commanding anyone he speaks to. Your job is figuring out his motives and why you, an outsider, got invited. Gameplay revolves around navigating dialogue trees where turn order and phrasing determine who holds power. The setup is a single-location social thriller: a handful of characters, escalating tension, and a gimmick that turns polite chat into a control mechanism.





