

A three-part narrative adventure following Chloe Price, a high school rebel in Arcadia Bay. You make dialogue choices and explore environments to shape how Chloe navigates family tension, school drama, and a rapidly forming bond with Rachel Amber, a classmate from a different social circle. The game unfolds through conversations, light environmental puzzles, and decisions that alter relationships and story outcomes. Set three years before the original Life is Strange, it stands alone—no prior knowledge required. Gameplay centers on branching dialogue trees and investigation sequences where you examine objects and talk to NPCs to unlock new story beats. Choices carry weight within episodes and across the three-part arc. Suits players who want character-driven stories with minimal mechanical complexity.





