

Lisa is a side-scrolling RPG where you navigate a post-apocalyptic wasteland through turn-based combat and resource management. The core hook: permanent consequences tied to moral choices. Save a companion from execution and you might lose a limb, crippling your stats for the rest of the game. Take a beating to spare someone else and your max HP drops permanently. The game forces trade-offs between party survival and your own capabilities—no reversals, no do-overs. Combat uses a party system where members can die for good. The tone mixes dark humor with brutal scenarios, leaning into discomfort rather than heroism. It's built for players who want their decisions to hurt and their playthroughs to diverge based on what they're willing to sacrifice.





