

Point-and-click adventure where you solve puzzles by learning and casting musical spells called drafts. You're Bobbin, a Weaver Guild outcast whose people can manipulate reality through woven patterns. When a mysterious swan transforms your entire guild and they vanish through a rift, you set out with a magical distaff to find them. Gameplay revolves around listening to four-note melodies in the environment—a creaking door, a sharpening wheel—then playing them back on your distaff to open locks, dye fabric, or transmute objects. No inventory system. The world spans multiple guild territories: Blacksmiths, Shepherds, Clerics. As you travel, a rogue bishop hunting artifacts tears open reality, letting an entity called Chaos through. You'll mend these tears and eventually confront Chaos at the great Loom itself. Three difficulty modes adjust how much the game telegraphs which drafts to use. Short runtime, around four hours.





