

Night Call is a narrative investigation game where you drive a taxi through Paris at night, gathering clues about a serial killer. Each shift, you pick up passengers across the city's 105 km² map, choosing routes and deciding which conversations to pursue. Passengers talk—some hold fragments of information about the murders, others mislead you, many just need someone to listen. Between fares, you manage money to cover your taxi license and bills while piecing together evidence. The killer's victims were all clients from your company, and you were the last to see one alive. Progress depends on whom you pick up, what you ask, and how you connect scattered details across multiple nights. It's less about chases than patient observation. Works if you like detective stories built from small talk and urban rhythms.





