

Not for Broadcast
You're running the broadcast booth at a TV station in an alternate 1980s as the government shifts toward authoritarian control. Your job: cut between camera feeds, bleep profanity, censor sensitive content, and manage technical crises during live news shows. Each editorial choice—what viewers see, what gets cut, which ads you approve—shapes public opinion and your own fate. The government rewards compliance; dissent carries personal cost. Gameplay mixes real-time switching (choosing shots mid-broadcast), censorship decisions (bleeping words, cutting to commercial), and dialogue choices that affect how the story unfolds. Full-motion video segments star real actors. It's about complicity more than heroism—deciding how far you'll bend when your paycheck and family depend on it.





