

A multiplayer survival game where each life lasts exactly one hour of real time. You're born as a baby to another player, age in real-time through childhood to old age, then die permanently. The tech tree spans hundreds of generations—stone tools to advanced machinery—so you'll inherit your grandfather's forge or bakery and pass your own projects to kids you'll never see grow old. Every player is someone's mother, child, or distant descendant. You might spend your hour farming to feed the village, smithing tools, or raising babies who'll outlive you. No two lives repeat: different families, different eras of the same persistent civilization. Progress depends on cooperation across generations. Works best if you're comfortable with permadeath and the idea that your hour of effort serves a story bigger than one playthrough.





