

Ostriv is a city-building game set in an 18th-century Ukrainian town where you manage resources, population, and infrastructure without grid constraints. You place buildings freely on 3D terrain, letting roads and districts form organically rather than snapping to predetermined layouts. The game focuses on realistic supply chains—farms produce grain, mills turn it into flour, bakeries make bread—with each step requiring workers, tools, and transport. As your settlement grows, you'll deal with resource shortages, seasonal changes, and keeping citizens fed and employed. The late-game shifts from pure expansion to solving logistical bottlenecks and maintaining what you've built. It's designed for players who want spatial freedom and systems that react to poor planning rather than abstract happiness meters.





