

A 2D puzzle platformer where you guide San, a child escaping an industrial complex called the Factory. Progress through hand-drawn environments by solving spatial puzzles that use a spear-like tool—you throw it to create platforms, wedge it into mechanisms, or prop open gates. The game unfolds across distinct chapters, each introducing companions who assist with obstacles San can't handle alone. Expect environmental storytelling rather than dialogue; the world's history and San's purpose reveal themselves through visual cues and level design. Puzzles lean on physics and timing more than reflex challenges. The art style is entirely hand-drawn with a muted palette that shifts as you move deeper from the Factory. Best suited for players who want methodical problem-solving without combat pressure.





