

A 3D puzzle platformer set in a dreamlike favela where you guide a boy named Quico and his companion Monster—a large, temperamental creature—through environmental puzzles. Monster helps you progress by moving objects and platforms, but eating poison frogs sends him into violent rages you must avoid or manage. You're assisted by Lula, a robotic doll, and Quico's sister as you manipulate the environment: turning cranks to shift buildings, stacking blocks, activating mechanisms. The world itself is surreal and malleable—structures rearrange, pathways appear. Puzzles revolve around using Monster's size and moods strategically while keeping him (and yourself) safe from his addiction-triggered outbursts. The story draws from the creator's childhood experiences with an abusive parent, translated into metaphor. Fits players comfortable with slower-paced puzzles and personal, symbolic storytelling.





