

Pentiment
A narrative RPG set in 1500s Bavaria where you play Andreas Maler, an artist working at a monastery scriptorium. When murders occur, you investigate the community—questioning peasants, monks, nobles, and craftsmen—to uncover who's responsible. The story spans 25 years, meaning your choices ripple across decades and affect how characters age, what they remember, and who survives. Conversations branch based on Andreas's education and background, which you shape through dialogue choices. There's no combat. Instead, you gather testimony, spot contradictions, and decide who to accuse, knowing you might be wrong. The art style mimics illuminated manuscripts, and text appears in period-appropriate fonts that shift with each speaker's social class. If you want detective work where consequences stick and historical detail matters, this delivers.





