

A point-and-click adventure set during WWII where you play an American naval intelligence operative hunting Nazi occult experiments. The game starts aboard a British submarine in Antarctic waters, then moves through locations including a Greek courtyard and South American ruins as you track stolen cargo tied to supernatural creatures. Gameplay centers on inventory puzzles and dialogue choices that affect story outcomes. The horror angle comes from Lovecraftian monsters the Nazis are weaponizing—you'll need to contain them before they shift the war's outcome. Expect period espionage mixed with tentacled things that shouldn't exist. It's classic '90s adventure game structure: explore environments, combine items, talk to NPCs, solve logic puzzles to progress. The tone leans pulp thriller with creature-feature elements rather than straight survival horror.





