

Project Nightmares Case 36: Henrietta Kedward
Puzzle-adventure horror where you're hooked up to a machine that feeds you nightmares about Henrietta Kedward, a historical witch figure. You explore shifting environments tied to her backstory, piecing together what happened while the game throws randomized scares at you—same location, different frights each time. The hook is unpredictability: encounters change between playthroughs, so you can't memorize jump-scare timing. Expect atmospheric dread over action, with puzzle-solving as the main throughline. The setup frames everything as visions you're experiencing through this device, blurring whether events are memory, hallucination, or something worse. Short runtime, indie production values. If you like horror that messes with expectations rather than following a script, this leans into that.





