

Third-person shooter where you're Nick Scryer, an agent with amnesia infiltrating a rogue psychic faction called The Movement. You use guns alongside four distinct psi abilities: telekinesis lets you hurl objects and enemies, pyrokinesis ignites targets, mind drain siphons energy from opponents, and remote viewing scouts areas while your body stays put. Combat mixes conventional firefights with mental powers—toss a soldier off a ledge, then ignite the fuel barrel his buddy's hiding behind. You recover abilities gradually as the campaign progresses. The hook is blending gunplay with psychic tactics rather than relying on either alone. If you want shooters that give you toolkits instead of corridors, this delivers that flexibility through its power set.





