

You're a gem-craftsman in the Haku-a Church facing a binary choice: kill a young girl or spare her. The game frames this decision through the church's doctrine, where pure love and jealousy intersect. Your role involves crafting gems while navigating the moral weight of whether ending her life counts as sin or salvation. The setup hinges on this central dilemma—no combat system or exploration is mentioned, suggesting the focus stays on narrative consequence. Expect dialogue-heavy scenes exploring the church's beliefs and your character's justification for whichever path you take. If you want a story that doesn't flinch from dark premises and forces you to own an uncomfortable decision, this delivers that scenario without softening the edges.





