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About
Pure deathmatch shooter where you spawn, grab weapons, and fight until someone hits the frag limit. Maps are multi-tiered arenas with jump pads, teleporters, and environmental dangers like lava pits. You're constantly moving—strafing for armor pickups, timing power-up spawns, controlling key weapon locations. Combat's about quick aim and map knowledge more than tactics. Modes include free-for-all, team deathmatch, tournament duels, and capture the flag. Bots fill matches when you're offline, scaling from easy to punishing. No story, no progression systems, no loadouts. Just respawn timers and a scoreboard. It's designed for players who want mechanical skill tests without the setup time other shooters require.
Developer
id Software
Publisher
Electronic Arts
Release
Dec 2, 1999
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Stats
Popularity
3/100
player activity index
Community Votes
414 ratings
user ratings count
Critic Score
87/100
critic aggregate
Time to Beat
~6h
main story estimate
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