

Rad
Rad is a 3D action roguelike where you bash through procedurally generated wasteland runs after Earth's been destroyed twice. Each death resets the map and enemy layouts. Combat's about quick reflexes—you dodge, swing melee weapons, and unlock mutations that change how you fight. These mutations stack as you progress: grow extra limbs, shoot projectiles from your body, or gain movement abilities. The loop is standard roguelike fare: kill enemies, collect currency, buy upgrades from survivors you meet, push deeper until you die. The art style leans into neon pinks and teals over brown rubble. Runs typically last 30-60 minutes if you make it far. No persistent progression between attempts beyond unlocking new mutation types. It's for players who want arcade-speed combat in a roguelike structure without heavy story or build complexity.





