

A godlike village simulator where you manage settlers building a community while fending off nightly monster attacks. You'll place buildings, assign jobs, and balance resource chains—food production, housing, defenses—as your village grows. The twist: corruption spreads across the map from enemy sources, slowly poisoning land and killing crops unless you actively purify it. Combat happens automatically once you've positioned towers and trained defenders, but you're constantly deciding where to expand, what to prioritize, and how to survive the next wave. The interface borrows from '90s RTS games—click to build, drag to assign—but the simulation runs deeper than those classics. Expect to restart villages as you learn which mistakes are fatal. Suits players who enjoy optimization puzzles and don't mind losing progress to better understand systems.




