

Point-and-click puzzle game set on a remote 18th-century island struck by ten plagues after your mother's death. You explore the island, interact with family members, and solve puzzles to lift each plague through strange rituals. Expect odd scenarios—think biblical disasters filtered through surreal logic. Each plague introduces new areas and mechanics, from manipulating insects to handling corrupted water. The art mixes hand-drawn characters with detailed backgrounds. Puzzles lean on inventory combination and environmental observation rather than reflex or timing. If you're comfortable with macabre imagery and non-linear problem-solving, this delivers several hours of peculiar atmosphere. Solutions rarely follow real-world logic, so trial-and-error is part of the process.





