

Shady Part of Me is a narrative puzzle game built around dual control. You guide a young girl who fears light and her shadow, switching between them to navigate a dreamlike world. The girl exists in 3D space, while her shadow moves across 2D surfaces—walls, floors, platforms. Puzzles require coordinating both: the girl might need to position herself so her shadow can reach a switch, or the shadow creates a path the girl then follows in three dimensions. The setting shifts between abstract architecture and surreal environments, all rendered without bright illumination to match the girl's phobia. Progress unlocks voice-acted narrative fragments explaining why they're trapped and what the light represents. It's a short, contemplative experience focused on spatial problem-solving rather than reflex challenges.





