

Third-person MOBA where you control gods from various mythologies in 5v5 team battles. Built in Unreal Engine 5, this sequel focuses on ability-based combat rather than auto-attacks—you aim skill shots, dodge incoming fire, and coordinate ultimates with your team. Matches pit two teams against each other across lanes with minions, jungle camps, and objective points. You'll pick from a roster of deities, each with distinct kits: some excel at close-range brawling, others poke from distance or support allies. Progression happens through item builds and leveling during each match. The camera sits behind your character instead of overhead, making positioning and awareness different from traditional MOBAs. Best for players who want competitive team fights with mechanical execution.





