

So to Speak is a language-learning puzzle game set in Japan. You wander streets reading signs, listening to conversations, and using context clues to decode Japanese without formal instruction. The game teaches through observation—matching symbols to objects, inferring grammar from repeated patterns, building vocabulary by connecting what you see to what you hear. No prior Japanese knowledge needed; the puzzles scaffold understanding as you progress. You'll navigate shops, transit stations, and neighborhoods, each location introducing new linguistic patterns. The approach mirrors how children acquire language: immersion, repetition, trial. If you've ever wanted to crack a writing system through detective work rather than flashcards, this structures that impulse into playable form.





