

Action RPG where you hunt six demon spirits called Revenants who've possessed mortal hosts across a broken world. You're following the trail of Harbinger, a warlock who banished them once before—now they're back. The game sends you from your starting town through desert wastes, frozen plains, and ruined cities, talking to NPCs both living and dead for clues. Combat and magic scale in complexity based on how you build your character, so you can keep it straightforward or layer in tactical depth. Multiple endings hinge on choices you make. Voice acting and a dynamic score back the story, which apparently has enough turns to sustain a longer campaign. If you want a 2000-era dungeon crawler with lore-heavy worldbuilding and flexibility in how you fight, this fits.





