

Action RPG where you control a human fighter and command monster allies called Spectrobes in real-time battles. You'll swap between weapons—leaf blades, electric gauntlets, ranged cannons—to match enemy weaknesses while your Spectrobes attack alongside you. Combat splits attention between dodging with your character and directing which creature to deploy. Both humans and monsters level up separately, so you're constantly deciding where to invest progress. Between fights, you excavate fossils from the ground to uncover new Spectrobes and expand your roster. The loop: explore a star system under invasion, dig up fossils, raise the creatures you find, then take them into the next scrap. Levels can feel generic, but the fossil-hunting and dual progression systems keep momentum going. Works if you want monster collection without turn-based menus slowing things down.





